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good build for ghostface

good build for ghostface

jp_carver

I'm still new to the game and have been playing ghostface for about 20 hours. I'm still playing against mostly newer survivors. My goal most games is to sneak up on survivors so that's what I built this around with my limited access to perks. So, keep all that in mind. I'm running: Fearmonger - Whispers - Thrilling Tremors - Sloppy butcher. Addons on usually a crouch and a cool down. I know this isn't the best, but it's fun to play against newer survivors. I'm working on getting BBQ to be teachable and I'm gonna replace Sloppy butcher with it.


shitgame4321

Corrupt, sloppy, nurses and 4th whatever. Bbq/ruin/pop/tinkerer/lp are good options


Fallsballz

i'm going to give you the secret best ghostface build: shadowborn, brutal strength, plaything, bbq


LDBPN

thanks but wouldn't there be something more for beginners? I don't have these perks and I don't have that many killers


Glum-Championship745

With base perks and his own I recommend using Thrilling Tremors, Bitter Murmur, Noed and I'm all ears.


Glum-Championship745

[https://www.youtube.com/channel/UCdRUY58g4hCKZehIqUFt-hA](https://www.youtube.com/channel/UCdRUY58g4hCKZehIqUFt-hA) This guy is the only GOOD ghostface i've seen and would be confident vouching for as far as examples and advice go. ​ Maybe his content can help you?


Suspicious-Bug774

Corrupt Intervention, Hex: Ruin, Sloppy butcher, Barbecue and Chilli


Glum-Championship745

My suggestion would be Corrupt intervention, Ruin, Undying and lethal pursuer . ​ You want to 99 % everyone's stalks and then suddenly down them. It's okay to hook someone and put them in a position to stalk unhookers, if you can early on get a situation where you have someone on hook, slug the unhooker and the others are gonna be stalked or maybe already are then you just win. ​ Slug people who aren't the one you hook, the hooked person should be your tunnel, and if you don't get that easily, Slug your first down and look to hook a second. 1 slug and 1 hook is pressure, hooking means you want to kill them cuz 4 survs do gens faster than 3 and hooking takes a lot of time. ​ Don't try to race survs, try to win suddenly.


MannyOmega

Corrupt + hex perks is asking for trouble. Even with ruin undying they’re going to be gone way too quick.


Glum-Championship745

That's not true anymore, survs can do gens AND open the gates in sub 2 minutes now. Even if they are cleansed instantly , that means 3 people have been spawning on totems and you understand they didn't split on gens, you know where someone is to chase, and 2 other survivors and you can do the lethal persuer thing where you have their rotation / your next minute of pathing. ​ Corrupt is a full 2minutes now, and games, at least that the killer aspires to 4k, are really front loaded. ​ Maybe it's different in trashcan mmr, but if you're a good killer, this goes from being asking for trouble to the most steady / consistent thing. It also has a bigger payoff, even if ONE of those perks stays up and comes into play at the most integral part of the game. And lastly, you don't need perks on the good maps / good rollouts, but these are the perks (especially BF and corrupt) that make the reallly bad maps bearable. ​ The difference between haddonfun, Badham and Ormond vs Shelter Woods, Coal Tower and Wretched shop (with the fun bus on top!) is bigger than the difference between perkless killer and having something generic like BBQ, Pop Discordance Noed (cheers if you remember this)


MannyOmega

Interesting idea. Atm it’s too much info for me to keep track of totem locations at the start, but I can see why a more skilled killer could take advantage of that info. Definitely not going to claim to be super high mmr, I’m average at best, but I would like to know more about high mmr strategies. Still, I don’t fully understand the concept you’re talking about in the first paragraph, though, so I’ll try to restate it in my own words: Essentially, are you saying that ruin undying lets you know where two survivors are at the start, even if they’re cleansed? Which then informs you which gens to check first? That makes sense to me, but then how do high mmr killers keep gen pressure through the midgame? Do they just secure kills super quick while corrupt is up like this? Because after corrupt ends, your ruin undying is certainly gone, even at what I assume is medium mmr. My totems are always gone in the first minute or two of the game, unless I’m playing a killer that can patrol them AND they’re in a defensible spot, or if they spawn across the map. And i’m sure at high mmr people know totem spawns by heart. Thus, once corrupt ends, and all those totems are gone, gens will start flying if at least one person isn’t dead. Survs will fuck up your 3 gen if there’s 4 people left still as well. That’s why I prefer tinkerer and pop with corrupt, because it lets me know exactly where survivors are working, and at least get a quick down once or twice before they start to play around it. Edit: It also seems more consistent at first glance, since the gen regression is active all game.


Glum-Championship745

It's conditional, but it's really hard to cleanse ruin, undying and blood favor, which I usually run as 3 with CI without giving me value. It can give me exact locations of survivors, and that implies their spawn, and If I find one person early, finding 1 more this way usually tells me where the whole team is if they play efficiently and if they don't IDC cuz i'm just gonna 4k that game anyway. They also tell me that the survivors are investing time into these totems, so that gives me information about how many seconds + walk time if it isn't super front loaded they spent. ​ Using no information as information is a skill. And these are already worst case scenarios where totems still do stuff, The best cases like interupts, random downs or survs spending time in deadoznes, having to look for totems because OH GOD, blood favor is killing us or ruin in a recovery cycle makes us do 9 or 10 gens can add up. the GOOD versions are huge ​ Blood favor Ruin, Undying getting cleansed in unison while a coordinated team waits out corrupt intervention and I get absolutely nothing for 4 perks can happen but at that point you 1) had luck and 2) played amazing and random undying vision could have happened and 2 minutes of stealthing me out still implied I had a chance to find you type deal, with implied risk because if I did, then I started my objective before you did and I feel this happens WAY more often than the other way around. ​ But yeah, saying hex totems are better is a hard sell unless you're already a great killer, kind of like when people try to say brutal strength did as much as enduring ever did. If you're not playing at a high enough level, that won't make sense and you won't get the joke!


Glum-Championship745

Pop can also give you no value, You might be better off not using it because the whole team is down, or you might be better off chasing someone or committing pressure than kicking the gen, or it might be inflexible, and people might get hooked away from what you need to pop. ​ Every (killer ) perk can have a bad case scenario, but hexes are just more visual about it.